AI Insights · Timothy · July 2022
Top 5 Pixel Games Performance on Android in Peru, Q2 2022
In Q2 2022, the top 5 pixel games on Android in Peru showcased varying trends in downloads, revenue, and active users, with notable performances from Pixel Color and Sonic The Hedgehog 2 Classic.
Throughout Q2 2022, the top 5 pixel games on the Android platform in Peru demonstrated diverse trends in downloads, revenue, and active users. Here is a closer look at their performance:
Pixel Art Games: Pixel Color by Rejoy Studio showed significant growth in weekly downloads, starting at 13.8K at the end of March and peaking at 38.3K by the end of June. Correspondingly, the weekly active users for the game rose from 19.2K to 66.5K. However, the game did not generate any revenue during this period.
Sonic The Hedgehog 2 Classic from SEGA experienced a peak in weekly downloads in early May, reaching 29.6K. This figure gradually declined to 8.8K by the end of June. The active users mirrored this trend, peaking at 48.2K in early May and then decreasing to 26.2K by the end of the quarter. Like Pixel Color, this game did not generate any revenue during Q2.
Sonic the Hedgehog™ Classic, another title by SEGA, also saw fluctuations in its performance. Weekly downloads started at 3.6K at the end of March, peaked at 15.4K in early May, and then decreased to 7.9K by the end of June. Active users showed a similar pattern, beginning at 7.8K and peaking at 25.7K in mid-June before dropping to 16.7K by the end of the quarter. Revenue for this game remained at zero throughout the period.
Tomb of the Mask by Playgendary Limited maintained a relatively stable download rate, ranging from 4K to 15.2K weekly. The game also saw a consistent number of active users, starting at 244.6K and ending at 223.7K. Revenue fluctuated slightly, with a high of $64 in early April and a low of $17 in early June.
Dan the Man: Action Platformer from Halfbrick Studios had weekly downloads ranging from 6.2K to 13.1K throughout Q2. The number of active users started at 33.5K, peaking at 39.0K in late April, and then gradually declining to 27.4K by the end of June. Weekly revenue for the game varied, peaking at $134 in late April and hitting a low of $43 in mid-June.
All data presented here comes from Sensor Tower. For more insights and detailed analysis, visit Sensor Tower's official website.